About Me

Hello! I'm Moises Pirela, a gameplay engineer with nearly a decade of experience in crafting immersive gaming experiences. My expertise spans across Unreal Engine 5 and Unity3D, with a particular passion for implementing custom systems such as ECS (Entity-Component-System) architectures and procedural level generation.

Currently, I am developing EXMORTALIS, a first-person action RPG that blends cutting-edge technology with engaging gameplay. By day, I work for Azumo and Retroware, contributing to projects that push the boundaries of creativity.

Whether it’s building custom game mechanics, optimizing performance, or innovating through procedural systems, my goal is to create experiences that resonate with players worldwide.